Path: chuka.playstation.co.uk!news From: Eric van Riet Paap Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: TMD Data format Date: Tue, 25 Mar 1997 11:36:53 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 33 Message-ID: <3337AAC5.24C3@lostcity.nl> References: <33358CAD.7CFF@dial.pipex.com> <33365D7A.39B2@interactive.sony.com> NNTP-Posting-Host: 194.109.72.40 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.0b2 (Win95; I) X-Priority: 3 (Normal) sceetech wrote: Alexander Jakes wrote: > > The manuals constantly refer to information about the various file > formats being on the web site. Where are they? I am especially > interested in TMD. > > Also is there a way, other than knowing the TMD format of accessing the > vertex and face data directly? > > Thanks, > > Alex Jakes If you look in the 'clone' demo there is a file called tmd.h this contains the TMD format. As yet the format is not on the web page. As for getting access to the vertex and face information, if you mean after a model has been loaded, then yes, you need to use the TMD format, but altering the TMD while it is being drawn will crash the system. Tmd.h gives some information about the tmd file format, but not all. I have some 3d-models that use transparent textured polygons. These are not included in tmd.h . What we need is a complete list of possible polygon-types. Does such a list exist anywhere? Does Sony Europe have one?