Path: chuka.playstation.co.uk!news From: will atkin Newsgroups: scee.yaroze.programming.3d_graphics Subject: 3d textures Date: Sun, 18 Apr 1999 22:14:23 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <371A4B2F.C06737E1@hotmail.com> NNTP-Posting-Host: nat34.bournemouth.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.07 [en] (WinNT; I) Can someone explain in laymens terms what you have to do to make sure textures line up with their respective models. My little group has gotten our characters all designed and beautifully textured but when we load the tims into video memory using loadimage() some of them don't show up and some of our models end up appearing with the startup bricks wrapped all over them.. looking pretty ugly indeed. At this point we can get only on texture to appear correctly at once and it appears on more than one model sometimes. I've tried messing around with the timtool3 to try to change their video memory coordinates so they don't overlap, but this doesn't work correctly and things end up looking just plain freaky. Some questions I have: Is their more to the coding side than just using the loadimage() function and memory addresses.. maybe I am missing something.. and If remap the tim to different video memory coords do I have to retexture the model using the updated texture? I hope this is a pretty simple question for you guys, Thanks in advance!! Will