Path: chuka.playstation.co.uk!news From: "Mario Wynands" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: General 3d books Date: Tue, 20 Apr 1999 13:19:03 +1200 Organization: Sidhe Interactive Lines: 34 Message-ID: <7fgk4f$dpk9@chuka.playstation.co.uk> References: <7ffr3m$dpk4@chuka.playstation.co.uk> NNTP-Posting-Host: p6-max2.wlg.ihug.co.nz X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Rikki Prince wrote in message news:7ffr3m$dpk4@chuka.playstation.co.uk... > I know I'm gonna want to go into 3d programming, although reading all the > tutorials I can find on Net Yaroze 3d stuff, after seeing some of the NG > messages, I realise I need a better grounding in 3d maths and the like. Can > anyone suggest any good 3d books? The two books we use for 3D graphical stuff are "3D Computer Graphics" Alan Watt, Addison-Wesley 1993, ISBN 0-201-63186-5 "Computer Graphics - Principles and Practice" James Foley, Andries van Dam, Steven Feiner, John Hughes, Addison-Wesley 1993, ISBN 0-201-84840-6 Not only do you get the 3D math explained (in a computer graphics context), but you will also have an overview of a number of 3D graphics related techniques. The first one is more for beginners, the second gets into some pretty heavy stuff. Hope this helps Mario Wynands Sidhe Interactive mario@sidhe.co.nz www.sidhe.co.nz