Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: General 3d books Date: Tue, 20 Apr 1999 07:30:03 +0000 Organization: Data Uncertain Lines: 30 Message-ID: <371C2CFB.77594896@hinge.mistral.co.uk> References: <7ffr3m$dpk4@chuka.playstation.co.uk> <7fgk4f$dpk9@chuka.playstation.co.uk> NNTP-Posting-Host: 195.184.231.53 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (X11; I; Linux 2.0.36 i586) X-Accept-Language: en Mario Wynands wrote: > > Rikki Prince wrote in message > news:7ffr3m$dpk4@chuka.playstation.co.uk... > > I know I'm gonna want to go into 3d programming, although reading all the > > tutorials I can find on Net Yaroze 3d stuff, after seeing some of the NG > > messages, I realise I need a better grounding in 3d maths and the like. > Can > > anyone suggest any good 3d books? > > The two books we use for 3D graphical stuff are > > "3D Computer Graphics" > Alan Watt, Addison-Wesley 1993, ISBN 0-201-63186-5 > > "Computer Graphics - Principles and Practice" > James Foley, Andries van Dam, Steven Feiner, John Hughes, Addison-Wesley > 1993, ISBN 0-201-84840-6 Yeah - Foley & Van Dam is the book to get as a primer so you know the concepts, then invest in some of the Graphics Gems series for a few faster implementations and more advanved algorithms (they're a bit variable so make sure you go through the contents to make sure you get the volumes with stuff you need in them). > Mario Wynands Craig.