Path: chuka.playstation.co.uk!news From: george_bain@playstation.sony.com (George Bain) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: more 3d problems.. Date: 26 Apr 1999 12:48:01 GMT Organization: Sony Computer Entertainment Europe Lines: 58 Message-ID: <7g1na1$7351@chuka.playstation.co.uk> References: <3721F00A.D31147E8@bournemouth.ac.uk> NNTP-Posting-Host: camfw01.millennium.co.uk Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.8 (x86 32bit) Hi Will, I strongly suggest in the future to just have your program zipped up in your ftp area so we can have a look at it. It's not a pain for me to download this message but it might be for others. Something to think about... Regards, George@SCEE In article <3721F00A.D31147E8@bournemouth.ac.uk>, u9722039@bournemouth.ac.uk says... > >This is a multi-part message in MIME format. >--------------0BEAFD950C19FB5902481F8B >Content-Type: text/plain; charset=us-ascii >Content-Transfer-Encoding: 7bit > >Yep.. it seems every step of the way there are major problems.. here's >the newest: > >Well to combat texture coordinate problems my pipeline has now >incorporated an additional step of taking a softimage file and exporting >it as a rsd. Then I take the exported tim texture and place it in the >correct video coordinates and combine the new texture(named the same) >and the rsd structure files and convert it to tmd using Rsdlink. > >It is in fact with RSDlink itself. I don't understand why, but now it >seems that when I convert my rsd models to tmd usin rsd link there is a >massive loss of quality. They come out severely shrunken and the >polygons seem to be some sort of close approximation of the original. >There is some resemblence but the rsd model is nowhere near usable. It >has gotten to a point that we are thinking of throwing out textures all >together.. which would drastically decrease the character of our game. > >I have posted one of my animation frames.. rsd, tim, and tmd. If anyone >can help me on this you will definately get a listing on our game >credits!!!!! > >PLEASE help!! > >Will Atkin > >PS and in related news.. anyone know how to put a 2d background in a 3D >world? > >--------------0BEAFD950C19FB5902481F8B >Content-Type: application/x-zip-compressed; name="mino.zip"