Path: chuka.playstation.co.uk!news From: "Miles Buzzing" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Triangles to quads Date: 8 May 1999 09:48:31 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <01be9937$ef6e8040$0a3ddec2@sonia> References: <37307D12.28BB@mdx.ac.uk> NNTP-Posting-Host: guildfrd.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Try selecting the option 'Inhibit to triangulate' against Polygon Style in Dxf2RsdW (or the -quad switch in the DOS version). This option prevents quads being converted into two triangles - well at least it does when using DXF models created in Truespace. I think I read somewhere however that 3D Studio converts quads to triangles when it saves DXF models so that may be the root of your problem. - Miles Harvey Cotton wrote in article <37307D12.28BB@mdx.ac.uk>... > I've made some models in 3d studio max and exported them as DXF format. > How can I get these onto the playstation as quads? Dxf2rsd always turns > them into triangles regardless!