Path: chuka.playstation.co.uk!news From: SCEE Developer Support Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: uuencode Date: Fri, 25 Apr 1997 11:20:50 +0100 Organization: Sony Computer Entertainment Europe Lines: 19 Message-ID: <33608581.E0D@interactive.sony.com> References: <33611570.6442@reptile.no> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Rune Solberg wrote: > > > All I have to do now is finished off my uuencoded to download the tmd > > back to the pc. (hay it was a long shot but it works!, just uuencode > > the block of memory, and echo it to the siocons log, and decode it back > > on the pc. :-) ) > > Hey! Wanna share that uuencode thing with us? :) > > I create TMD's on the fly, but my prog. spends AGES on calculating the > normals. Not very fun. > > Lars Siocons has a dsave function, f10+f2, which takes a file name, psx memory location and size and saves it to pc. This will get rid of the need to uuencode stuff. Stuart