Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Triangles to quads Date: Thu, 27 May 1999 18:11:11 +0000 Organization: Data Uncertain Lines: 17 Message-ID: <374D8ABF.A60A7943@hinge.mistral.co.uk> References: <37307D12.28BB@mdx.ac.uk> <01be9937$ef6e8040$0a3ddec2@sonia> NNTP-Posting-Host: d5-s5-37-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (X11; I; Linux 2.2.0 i586) X-Accept-Language: en Miles Buzzing wrote: > > Try selecting the option 'Inhibit to triangulate' against Polygon Style in > Dxf2RsdW (or the -quad switch in the DOS version). This option prevents > quads being converted into two triangles - well at least it does when using > DXF models created in Truespace. I think I read somewhere however that 3D > Studio converts quads to triangles when it saves DXF models so that may be > the root of your problem. 3DS Max doesn't actually have real quads - it's all triangles internally and there's no way to export quads from it (without writing your own plugin or a MaxScript utility). > > - Miles Craig.