Path: chuka.playstation.co.uk!news From: "Alex Herbert" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Rotating a texture Date: Thu, 10 Jun 1999 15:30:26 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: <7joi57$qtv2@chuka.playstation.co.uk> References: <01beb309$bb80a380$0a3ddec2@sonia> <7johe1$qtv1@chuka.playstation.co.uk> NNTP-Posting-Host: 212.56.110.152 X-Newsreader: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Or even simpler, you could just have several different wheel TMDs with the wheel hub texture in different postions for each. Whichever method is used, it's also a nice idea to have different textures for different wheel speeds. So, when the car moves slowly, use your standard wheel texture. But if the wheels are spinning fast, display a texture with motion blur applied. (Photoshop does a nice rotational motion blur.) The results can look very nice indeed! Herbs