Path: chuka.playstation.co.uk!news From: "Miles Buzzing" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Rotating a texture Date: 12 Jun 1999 07:16:38 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <01beb4a3$9d94dbc0$0a3ddec2@sonia> References: <01beb309$bb80a380$0a3ddec2@sonia> <7johe1$qtv1@chuka.playstation.co.uk> <7joi57$qtv2@chuka.playstation.co.uk> NNTP-Posting-Host: guildfrd.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Thanks for the comprehensive response Alex. I especially like the multi-texture idea - but maybe thats just because it sounds easier to implement ;-) - Miles Alex Herbert wrote in article <7joi57$qtv2@chuka.playstation.co.uk>... > Or even simpler, you could just have several different wheel TMDs with the > wheel hub texture in different postions for each. > > Whichever method is used, it's also a nice idea to have different textures > for different wheel speeds. So, when the car moves slowly, use your > standard wheel texture. But if the wheels are spinning fast, display a > texture with motion blur applied. (Photoshop does a nice rotational motion > blur.) The results can look very nice indeed! > > > Herbs > > > >