Path: chuka.playstation.co.uk!news From: yaroze@theburrow.co.uk (Barry & Robert Swan) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Interesting Game Physics Date: Mon, 14 Jun 1999 23:40:44 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <376591f4.1188225@www.netyaroze-europe.com> References: <3763E7F7.2A355F0C@which.net> <7k2hpr$hn712@chuka.playstation.co.uk> NNTP-Posting-Host: p64s03a03.client.global.net.uk X-Newsreader: Forte Free Agent 1.11/32.235 s = ut + 0.5(at^2) v^2 = u^2 + 2as v = u + at reason I mention those was cos of a few of us trying to solve a simple sounding problem at work, which messed a few of us up before we 'saw the light' (or i did at any rate) u = fixed value v = 0 s = fixed value t = fixed value find 'a' such that an object starting at velocity'u' will come to a deat halt 'v=0' over a certain distance 's' and a certain time 't' while exhibiting a constant retardation. Sounds simple - sibstitute away. Answers given tomorrow or day after for those of you not spotting the simple solution...! Rob