Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Rotating a texture Date: Tue, 15 Jun 1999 10:18:18 +0000 Organization: IR / Data Uncertain Lines: 15 Message-ID: <929441898.1716345191@www.netyaroze-europe.com> References: <01beb309$bb80a380$0a3ddec2@sonia> <7johe1$qtv1@chuka.playstation.co.uk> <7joi57$qtv2@chuka.playstation.co.uk> <01beb4a3$9d94dbc0$0a3ddec2@sonia> NNTP-Posting-Host: d5-s14-46-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable X-NewsReader: kexpress 0.1.7 "Miles Buzzing" wrote: >Thanks for the comprehensive response Alex. I especially like the >multi-texture idea - but maybe thats just because it sounds easier to >implement ;-) Another way of course is to use one template texture, and sort it as a sp= rite with the drawenv set to the place in the vram that your model takes it's real texture from - you could do this every few frames (wouldn't take lon= g) and that'd give you a real smooth rotating texture....just rotate the spr= ite... >- Miles