Path: chuka.playstation.co.uk!news From: "Alex Herbert" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Rotating a texture Date: Tue, 15 Jun 1999 14:31:20 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <7k5kg0$75r6@chuka.playstation.co.uk> References: <01beb309$bb80a380$0a3ddec2@sonia> <7johe1$qtv1@chuka.playstation.co.uk> <7joi57$qtv2@chuka.playstation.co.uk> <01beb4a3$9d94dbc0$0a3ddec2@sonia> <929441898.1716345191@www.netyaroze-europe.com> NNTP-Posting-Host: 212.56.120.22 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Craig Graham wrote in message news:929441898.1716345191@www.netyaroze-europe.com... > Another way of course is to use one template texture, and sort it as a sprite > with the drawenv set to the place in the vram that your model takes it's > real texture from - you could do this every few frames (wouldn't take long) > and that'd give you a real smooth rotating texture....just rotate the sprite... Nah, that's just far too obvious! Thanks Craig. Herbs (feeling a little silly)