Path: chuka.playstation.co.uk!news From: "Ed Fear" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Finding the width/height of an object Date: Sat, 3 Jul 1999 22:49:09 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <7lm082$ko220@chuka.playstation.co.uk> NNTP-Posting-Host: modem-188.name45.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 hello! I'm creating a tile based map but in 3D (ie in the last part of Mr. Passmore's tutorial). He assumed that the dimentions of his 'square' was some number, and so each tile was placed at something like (i * tileWidth). But I'm making my own thingy and I need to be able to find out the dimentions of my square/cube (I guess in pixels). So how do I do it? Is there a member of the GsDOBJ2 or GsCOORDINATE2 thingy which tells me, or would I find it as an output of dxf2rsd??? Thanks in advance, Ed :)