Path: chuka.playstation.co.uk!news From: "Chuck" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: The Passmore Tutorial Date: Tue, 27 Jul 1999 13:36:52 +1200 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <7nj2fa$i4m29@chuka.playstation.co.uk> References: <379CE2B7.4DFF96A5@which.net> NNTP-Posting-Host: host116-sub60.symantec.com X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Andrew Murray wrote in message <379CE2B7.4DFF96A5@which.net>... >Hello one&all, > >In the Passmore tutorial the is a line I do not understand. It is in the > >LoadTexture Function and the line is: > >if((tim1.pmode>>3)&0x01) > >Can anyone enlighten me coz I am stuck tight right now. I NEED TO >KNOW!!!!!! Its testing the 3rd bit of the pmode value.. I don't have my docs near me to tell you what exactly that tells you about the tim. why on earth they're not just going if (time1.pmode&0x4) I dunno, but it would probably get optimized by the compiler to remove the shift. ..belial..