Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: 2D HUD graphics on 3D Game Date: Tue, 27 Jul 1999 15:13:23 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: <933088403.1522597365@news.playstation.co.uk> References: <7nfojq$i4m24@chuka.playstation.co.uk> NNTP-Posting-Host: d5-s23-183-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable X-NewsReader: kexpress 0.8.0 "Tim Harvey" wrote: >Dear Code Gods, > >Can anyone point me towards and samples / examples of code that show how= you >get 2D display graphics (i.e. player map, life levels, item symbols) on = the >screen while it is showing the 3D world and action. > >Thanks very much for your help, Use any of the GsSortSprite/Line/Box/etc functions with a depth of 0 to lay things on top of the 3D display. >t1mrv1. Craig.