Path: chuka.playstation.co.uk!news From: "Mark Theyer" Newsgroups: scee.yaroze.programming.3d_graphics Subject: 32bit v 64bit floats Date: Fri, 6 Aug 1999 15:10:08 +1000 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <7odq7s$1ph15@chuka.playstation.co.uk> NNTP-Posting-Host: slgol53p06.ozemail.com.au X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 It appears to me that the calculation performance of 32bit floats are similar to integer operations (or maybe 50% slower) and 64bit floats absolutely KILLS the thing. I did a simple loop with 32bit floats, 32bit ints and 64 bit doubles and the float and int performance appeared similar. Am I guessing correctly? Mark Theyer