Path: chuka.playstation.co.uk!news From: Newsgroups: scee.yaroze.programming.3d_graphics Subject: de-texturing objects Date: Sat, 14 Aug 1999 11:49:26 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <7p3hvm$i8s3@chuka.playstation.co.uk> NNTP-Posting-Host: modem-32.ocuhist.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 I was wondering, I want to turn textured objects to a plain colour for a disintegrating effect in the new game I'm writing at the moment ( there's a mock-up of it at my site http://www.netyaroze-europe.com/~scmacd/planetx.htm ), I can then assign semi-transparency to the object. Would it be better to merely have a duplicate, plain-coloured model to swap with, or perhaps some dynamic tmd type routine? Cheers. Stuart MacD.