Path: chuka.playstation.co.uk!news From: Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: de-texturing objects Date: Sun, 15 Aug 1999 12:02:08 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <7p673k$i8s10@chuka.playstation.co.uk> References: <7p3hvm$i8s3@chuka.playstation.co.uk> NNTP-Posting-Host: modem-54.buproprione.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Replying to my own post - pretty wierd eh? I was just wondering - what about temporarily loading a solid colour ( ie all one colour ) - CLUT over the texture's. Or loading a solid colour texture into the video buffer over the texture(s) used, but would this effect all the objects using said texture? Hmmm.... Stuart. stuart@macdonald4798.freeserve.co.uk wrote in message <7p3hvm$i8s3@chuka.playstation.co.uk>... >I was wondering, >I want to turn textured objects to a plain colour for a disintegrating >effect in the new game I'm writing at the moment ( there's a mock-up of it >at my site http://www.netyaroze-europe.com/~scmacd/planetx.htm ), I can then >assign semi-transparency to the object. Would it be better to merely have a >duplicate, plain-coloured model to swap with, or perhaps some dynamic tmd >type routine? > >Cheers. > >Stuart MacD. > >