Path: chuka.playstation.co.uk!news From: "Nathan Miller" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: de-texturing objects Date: Sun, 15 Aug 1999 14:44:44 -0500 Organization: PlayStation Net Yaroze (SCEE) Lines: 10 Message-ID: <7p75hu$i8s19@chuka.playstation.co.uk> References: <7p3hvm$i8s3@chuka.playstation.co.uk> <7p673k$i8s10@chuka.playstation.co.uk> <7p6lka$i8s14@chuka.playstation.co.uk> <7p6u1o$i8s17@chuka.playstation.co.uk> <7p6u8b$i8s18@chuka.playstation.co.uk> NNTP-Posting-Host: 98A988B2.ipt.aol.com X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 You might be able to get a better disintegrating effect if you used an actual texture for the fade. You will still have to make a dynamic tmd routine to do the fade, but you can use some kind of green staticy texture that looks like something is being destroyed. Then adjust the brightness and translucency of the texture to fade it out. This would require a little more memory to work with, but it would look cool. Nathan