Path: chuka.playstation.co.uk!news From: "Mark Theyer" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Deforming models Date: Thu, 19 Aug 1999 11:08:13 +1000 Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: <7phug2$htr18@chuka.playstation.co.uk> NNTP-Posting-Host: slgol53p54.ozemail.com.au X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Hi I wish to deform a TMD model by changing its 3D vertex points every frame... does this have any impact when rendering? Or, in other words, do the 3D points get accessed while rendering? Should I leave them alone by using double buffered models (i.e: two copies)? Or, is it OK to change the points after calling DrawOT? Thanks Mark