Path: chuka.playstation.co.uk!news From: laura smith Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Managing a complex 3D world Date: Tue, 29 Apr 1997 10:05:38 +0100 Organization: Sony Computer Entertainment Europe Lines: 27 Message-ID: <3365B9E2.7D98@interactive.sony.com> References: <3363982B.43D5@mbox.ulisse.it> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Paso wrote: > > Hi, > If I want to put in the frame buffer a complex 3D world, as a town with > some building, how can I manage the 3D world maked with a program like > 3D studio? > > Cheers, > Paso In 3D Studio and other packages, create and output 3d polygon models, in rsd or dxf format. (3ds outputs in dxf). If dxf, convert to rsd using the dxf2rsd tool. To use on Yaroze, you must convert the rsd files to tmd using rsdlink; the tmds created, and any TIM textures that they use, must be loaded into memory. When 3d models are in the Yaroze memory as TMDs, you can display them using GsDOBJ2 structures; these allow the polygon models to be moved and rotated in the world. The '3d' demo should give some clues as to how this works. Hope this is useful Lewis