Path: chuka.playstation.co.uk!news From: "Robert Shand" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Dynamic TMD generation questions Date: Tue, 24 Aug 1999 23:05:14 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <7pv5hv$6lp9@chuka.playstation.co.uk> NNTP-Posting-Host: modem-102.uranium.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Hi all, I'm trying to create a first person shooter like Wolf3D, and I'm using the source code for Stuart Ashleys Clone as a kind of "guiding hand". In Wolf3D there are loads of different wall textures, do I have to create a different TMD for each texture, with just the pointer to the TIM in memory different? Will this be tru for sprites also, for example in the Wolf3D game when a enemy soldier dies there is an animation of him falling, would there have to be a different TMD for each frame of the animation, or could I just modify the current model? There I think that makes sense ;0) Any help much appreciated Regards Bob bob@shandfam.freeserve.co.uk