Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.freetalk.english,scee.yaroze.programming.3d_graphics Subject: Re: Truespace 2 Date: Wed, 25 Aug 1999 09:24:44 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <935573084.2087440360@news.playstation.co.uk> References: <7puh0k$6lp6@chuka.playstation.co.uk> <935515210.219565289@news.playstation.co.uk> <7pv1bl$6lp8@chuka.playstation.co.uk> NNTP-Posting-Host: d5-s8-40-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable X-NewsReader: kexpress 0.8.0 Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:4558 scee.yaroze.programming.3d_graphics:1394 wrote: >>It's on the front of magazines pretty frequently - I got it on the cove= r of >>PC Plus (issue 152), but it's cropped up on load's of others... > >>It's not a patch on 3DS Max though... > >Yeah, but if you export DXFs from Max all the polys are triangular, wher= eas >with FormZ it exports quads as well. Unless there's some plugin for max= for >writing RSDs. I saw there was a plugin on SCEA's site for 3DS r4. >If anybody knows if such a plugin exists ( or how to get around the tri = poly >problem ), it would be a great help. There is a max plugin for writing RSD/TMD/TOD/HMD files, but it's a bit expensive. >Cheers. >Stuart Craig.