Path: chuka.playstation.co.uk!news From: Newsgroups: scee.yaroze.freetalk.english,scee.yaroze.programming.3d_graphics Subject: Re: Truespace 2 Date: Wed, 25 Aug 1999 11:34:19 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <7q0h8i$6lp16@chuka.playstation.co.uk> References: <7puh0k$6lp6@chuka.playstation.co.uk> <935515210.219565289@news.playstation.co.uk> <7pv1bl$6lp8@chuka.playstation.co.uk> <935573084.2087440360@news.playstation.co.uk> NNTP-Posting-Host: modem-30.irdium.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:4561 scee.yaroze.programming.3d_graphics:1396 Craig Graham wrote in message <935573084.2087440360@news.playstation.co.uk>... wrote: >>Yeah, but if you export DXFs from Max all the polys are triangular, whereas >>with FormZ it exports quads as well. Unless there's some plugin for max for >>writing RSDs. I saw there was a plugin on SCEA's site for 3DS r4. >>.If anybody knows if such a plugin exists ( or how to get around the tri poly >>problem ), it would be a great help. >There is a max plugin for writing RSD/TMD/TOD/HMD files, but it's >a bit expensive. I figured as much. I'll just need to wait until I can get my copy of FormZ 3.0 running ( someone pinched my parralel port dongle ), which is a fantastic modeller for low-poly work. 3DMax may be the greatest, but low-poly modeling is very pc orientated ( ie. triangles ). Stuart.