Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: shade@dragonshadow.com (Scott Cartier) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Parallel Projection Date: Mon, 30 Aug 1999 19:00:04 GMT Organization: SCEA News Server Lines: 11 Message-ID: <37cad47f.256787459@news.scea.sony.com> NNTP-Posting-Host: vmlabs27.vmlabs.com X-Newsreader: Forte Free Agent 1.11/32.235 Am I correct in assuming the Yaroze cannot do true parallel projection? I looked at George's tutorial and his "Parallel vs. Perspective" chapter does it by setting the projection distance to a large value. Second question. Are there any consequences of simulating parallel projection this way? Will I get strange problems if I set the projection distance too high (overflow, underflow, etc.)? Or is it "just another number in a matrix"? Scott