Path: chuka.playstation.co.uk!news From: sceetech Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: TMD Data format Date: Tue, 25 Mar 1997 16:09:37 +0000 Organization: SCEE Lines: 41 Message-ID: <3337F8C1.623C@interactive.sony.com> References: <33358CAD.7CFF@dial.pipex.com> <33365D7A.39B2@interactive.sony.com> <3337AAC5.24C3@lostcity.nl> Reply-To: ps_yaroze@interactive.sony.com NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Eric van Riet Paap wrote: > > sceetech wrote: > > Alexander Jakes wrote: > > > > The manuals constantly refer to information about the various file > > > formats being on the web site. Where are they? I am especially > > interested in TMD. > > > > Also is there a way, other than knowing the TMD format of > accessing the > > vertex and face data directly? > > > > Thanks, > > > > Alex Jakes > > If you look in the 'clone' demo there is a file called tmd.h this > contains the TMD format. As yet the format is not on the web page. > > As for getting access to the vertex and face information, if you > mean > after a model has been loaded, then yes, you need to use the TMD > format, > but altering the TMD while it is being drawn will crash the system. > > Tmd.h gives some information about the tmd file format, but not all. I > have some 3d-models that > use transparent textured polygons. These are not included in tmd.h . > What we need is a complete > list of possible polygon-types. Does such a list exist anywhere? Does > Sony Europe have one? tmd.h gives all the available types. To do semi transparent textures you have to set the texture as semi transparent, and then set the TSB of the primative to semi transparent level << 5, as with the shots in the clone demo. Stuart