Path: chuka.playstation.co.uk!news From: Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Low Poly in Max Date: Thu, 9 Sep 1999 10:29:00 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <7r7v3n$23b13@chuka.playstation.co.uk> References: <7quo9f$767@chuka.playstation.co.uk> NNTP-Posting-Host: modem-64.mercury.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Donal O'Duibhir wrote in message <7quo9f$767@chuka.playstation.co.uk>... >I'm still getting started but: > >Can anyone briefly tell me what the process is for exporting a 3d Studio Max >( R2 ) model to the playstation format ( RSD right? ) , ie do I need a >plugin, is it annoyingly difficult, what about the texture maps etc. There probably is a plugin, somebody mentioned in the newsgroup that it was pretty expensive though. I tried exporting a dxf file and converting to rsd through dxf2rsd, but Max works in triangles only, so you end up no quads and therefore more polys ( which I think are also a bit slower to use than quads on the ps ? ). It works that way though, but you'll get more polys. I use FormZ instead for low-poly work - it exports dxf's with quads as well. Oh yeah, and remember to reverse your normals before exporting to dxf, dxf2rsd seems to flip them when you convert. Hope that helped. Stuart.