Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: About TMD again... Date: Fri, 24 Sep 1999 07:57:56 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <938159876.1593971717@news.playstation.co.uk> References: <7rr22v$n2i12@chuka.playstation.co.uk> NNTP-Posting-Host: d5-s45-77-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable X-NewsReader: kexpress 0.8.0 "Stanley Lim" wrote: >Sorrie guys if these qns has already been answered but I really need som= e >pointers as I'm a beginner.... > >Can any one tell be how do I do texture maping on a simple TMD Model whi= ch I >have up loaded onto the Yaroze during runtime. Source code example will = be >very much prefered! > >I get this problem when I posted some Models which created in 3D Max ont= o my >game. Some of the polygons on the Model will disappear and appear when t= he >Model is rotated or translated. I have used the RSDAnim to convert the M= odel >from MAX to TMD. I needed, I will be most willing to post my source. You're getting errors from the fixed point math calculations in the GTE. Solution: scale up the objects before making the TMD's, then change your display parameters to make them look the same size on screen. This will a= void the inaccuracies in the GTE that cause the disappearing faces problem. >Hope that u guys can help me out.... >Stanley Craig.