Path: chuka.playstation.co.uk!news From: "Stanley Lim" Newsgroups: scee.yaroze.programming.3d_graphics Subject: About TMD Files... Date: Sun, 3 Oct 1999 01:19:04 +0800 Organization: PlayStation Net Yaroze (SCEE) Lines: 7 Message-ID: <7t5f39$69k1@chuka.playstation.co.uk> NNTP-Posting-Host: qtns04007.singnet.com.sg X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 I have read through the documentation in the Net-Yaroze homepage about the file format of TMD files but I still don't understand how it works. I need it for this collision detection function I'm writing. If anyone out there knows how to retrieve info like coordinates of vertices, polygons info, polygon counts, etc... please me me out here.