Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Problem with RSDanim 1.6 Date: Mon, 18 Oct 1999 10:51:58 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <940243918.1315979438@news.playstation.co.uk> References: <7ubi5d$dv43@chuka.playstation.co.uk> NNTP-Posting-Host: d5-s58-90-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable X-NewsReader: kexpress 0.8.0 "Stanley Lim" wrote: >I have this problem with RSD anim 1.6... When I put the model I created = in >RSD anim, the model becomes distorted(The size and shape changes and thi= s is >not what I put in my animatation) as I animate it with the MIM file. Doe= s >anyone know why? Is there anyway to solve this problem or are there any >workarounds? The animation is linear. Use more keyframes to avoid so much distortion, and remember to reset the model from time to time. Also, using small dimension models causes math errors to creep in (on the PSX, it's a bug in the GTE), so use a reasonable size for the models.... >Please help me out here... > >Thank you. >Stanley Craig.