Path: chuka.playstation.co.uk!news From: Philip Gooch Newsgroups: scee.yaroze.programming.3d_graphics,scee.yaroze.freetalk.english Subject: Prerendered backdrop style 3D engine Date: Tue, 19 Oct 1999 11:35:24 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <380C496C.2D938EEB@easynet.co.uk> NNTP-Posting-Host: 193.131.140.238 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.61 [en] (Win95; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scee.yaroze.programming.3d_graphics:1415 scee.yaroze.freetalk.english:4929 Hi I was wondering what might be involved in creating a 3D engine that used prerendered backdrops, as in Resident Evil etc. Seems to me that this is harder than a realtime 3D engine (Tomb Raider etc), because you would need to take your prerendered backdrop and slice it up so that characters could walk around the scene realistically (i.e move behind and in front of wall, cars, pillars and so on). Also, you would need 'invisible' 3D objects to act as bounding areas for each 'slice' of the backdrop. Has anyone tried this or got tips on how to start, sample code etc Thanks in advance Phil