Path: chuka.playstation.co.uk!news From: Philip Gooch Newsgroups: scee.yaroze.programming.3d_graphics,scee.yaroze.freetalk.english Subject: Re: Prerendered backdrop style 3D engine Date: Fri, 22 Oct 1999 09:18:37 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: <38101DDC.901337D4@easynet.co.uk> References: <380C496C.2D938EEB@easynet.co.uk> <380CA025.95BF08C9@which.net> <380D7D88.F8FC5E5@easynet.co.uk> <380DFCD8.B18940B@which.net> <7uljim$9893@chuka.playstation.co.uk> NNTP-Posting-Host: 193.131.140.238 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.61 [en] (Win95; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scee.yaroze.programming.3d_graphics:1421 scee.yaroze.freetalk.english:4953 Hmm, yes, this should work. Might give it a try. Thanks Phil Nathan Miller wrote: > Actually the Yaroze makes it easy to do (comparatively speaking). You would > use a dynamic tim type routine that points to the bounding area of the > backdrop and sort that tim as a sprite (or use it as a texture). That way > you have the effect of resident evil with only a small amount of problems. > Does take some tricky programming to get it just right, using objects that > are very arbitrary in shape. > > Nathan