Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GsSortOt() function Date: Tue, 29 Apr 1997 14:39:44 GMT Organization: Into Beyond Lines: 17 Message-ID: <3367e129.2275879@news.playstation.co.uk> References: <01bc5441$7348f5a0$7916e8c3@fred> <3365BBFD.7A8D@interactive.sony.com> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Tue, 29 Apr 1997 10:14:37 +0100, laura smith did quoth at me: >I take it you've set up 2 ordering tables, (besides double buffering), >in which case just draw the one ordering table before the other. This >will solve your problem, and makes hardly any difference with overheads. Can you do 2 calls to DrawOT without a drawsync? A drawsync would add an unnecessary delay but hopefully everything will just stack up. From checking the manual a drawsync would be needed, so I would not use this method myself. * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Utter Rubbish 1996-7* MM - "Steve Corica is every bit as good as that Kinkladze"