Path: chuka.playstation.co.uk!news From: john.j@netway.at Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Pls help a 3dimensional newbie... Date: Tue, 09 Nov 1999 23:26:09 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 38 Message-ID: <38289F81.EAB12E24@netway.at> References: <38234722.9002B4AA@netway.at> <38286787.5587F613@which.net> NNTP-Posting-Host: t1p156.at-732.netway.at Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [de] (Win95; I) X-Accept-Language: de,en,nl Andrew Murray schrieb: > > I'm not 100% sure how to put this into code but I'd imagine that is you > make a "handler" of the object then make this handler in some way always > point towards this point, I advise taking a look at the camera viewpoint > settings as this can be done similar to what you are looking for. Hmmm... - First of all: thanx a lot for your answer! (I thought noone would read it) :D I'll tell you the whole story: I have an airplane, and (of course) I want a "fireblast" (dunno the word...) at the end. Making an object (many polys - difficult in changing textures) seemed to be not the best solution, so I had a (little) look at "g-police2", and I thought: "it seems, this guys just use a SINGLE poly and turn it always toward the camera..." My only (???) problem is: view-changes (one time member of WORLD, the other time member of the airplane itself....) And I just dunno how to make an elegant (matrix) soltion for calculating the angle (x- and y-axis) for the poly. I thought about the possibilty to use the "view-vector" (coordinate-delta between view and poly) and the poly-normal, so I have 2 vectors and I dunno how to calculate these 2 to get a "delta" which I could use for the rotationmatrix (I just dont wanna use real "sin" and "cos", because of their speed) ...and my knowledge about the vector/matrices mathematics is (despite of some good tutorials on the web) "under the dog" (*just tried to translate a german idiom* ;) greetz JJoS > Or am I talking crap? No way! - It sound's 200% better than the crap I wrote in my first mail... ;)