Path: chuka.playstation.co.uk!news From: Jo180@mdx.ac.uk (John Owens) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Clipping Date: Mon, 06 Dec 1999 15:46:46 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 12 Message-ID: <384bda53.16976691@news.playstation.co.uk> Reply-To: Jo180@mdx.ac.uk NNTP-Posting-Host: dyn025-111.mdx.ac.uk X-Newsreader: Forte Free Agent 1.11/32.235 Basically I have a scene object (TMD) which is very large but made up of only a few polygons. Eg there is a plane at the bottom which is only two triangles. The problem I am having is that the clipping is being done too early. The polygon should be still visible but because one of it's vertices is not in front of the view it gets clipped. I have tried using the shift in GsSortObject but no luck. Is there anyway around this apart from either increasing the amount of polygons in the scene or using polygon subdivision as my Scene is represented as just one TMD and I obviously don't want to subdivide that.