Path: chuka.playstation.co.uk!news From: laura smith Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GsSortOt() function Date: Tue, 29 Apr 1997 16:38:06 +0100 Organization: Sony Computer Entertainment Europe Lines: 24 Message-ID: <336615DE.5AA0@interactive.sony.com> References: <01bc5441$7348f5a0$7916e8c3@fred> <3365BBFD.7A8D@interactive.sony.com> <3367e129.2275879@news.playstation.co.uk> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Alex Amsel wrote: > > On Tue, 29 Apr 1997 10:14:37 +0100, laura smith > did quoth at me: > > >I take it you've set up 2 ordering tables, (besides double buffering), > >in which case just draw the one ordering table before the other. This > >will solve your problem, and makes hardly any difference with overheads. > > Can you do 2 calls to DrawOT without a drawsync? A drawsync would add > an unnecessary delay but hopefully everything will just stack up. > > From checking the manual a drawsync would be needed, so I would not > use this method myself. > > * Alex Amsel * Into Beyond Web Design & JAVA Programming * > * http://www.intobeyond.com * WWFC Utter Rubbish 1996-7* > MM - "Steve Corica is every bit as good as that Kinkladze" Theres no need for a drawsync the drawOTs are queued. And it is the only way to make sure that one object is always draw on top of another, without having to check the order of drawing. Stuart