Path: chuka.playstation.co.uk!news From: "Jon Prestidge (Moose)" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Clipping Date: Tue, 7 Dec 1999 15:25:43 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <82j8um$6m2@chuka.playstation.co.uk> References: <384bda53.16976691@news.playstation.co.uk> NNTP-Posting-Host: modem-9.scandium.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 You could experiment with different view points and projection distances sometimes that's enough. However auto partitioning has the biggest effect and is sometimes the only way to stop clipping like that (as far as I know). eg... GsDOBJ2_handler.attribute = GsDOBJ2_handler.attribute | 512; // 2x2 auto poly partitioning (or 1024 for 4x4 partitioning, or 1536 for 8x8 partitioning) I've never tried this but... something I saw in the manual the other day was: GsScaleScreen which looks like it might do something useful in that area. Jon