Path: chuka.playstation.co.uk!news From: sosman@terratron.com (Steven Osman) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: angular acceleration Date: Wed, 08 Dec 1999 22:52:33 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 56 Message-ID: <384fe0ab.11649370@news.playstation.co.uk> References: <825q0v$gu11@chuka.playstation.co.uk> NNTP-Posting-Host: 209.27.57.69 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Jon, Off the top of my head, everything you're saying is correct... However, I think what MAY be incorrect about your conclusion is that you can output maximum torque instantly. I don't know that the muscles in the arm react THAT quickly (especially with no significant resistance to warrant it). Again, this is purely guessing... Steven On Thu, 2 Dec 1999 12:51:55 -0000, "Jon Prestidge (Moose)" wrote: >Is anyone familiar with the formula to calculate angular acceleration >from torque and moment_of_inertia ... > or, more to the point, the appropriate units to use? > >I think it is:- > > angular_acceleration = torque / moment_of_inertia > >... if torque is in Newton_metres and moment_of_inertia is in >Kg * metres_squared, then what is angular_acceleration in? Is it >in radians_per_second_per_second ? I'm just a bit sceptical it could be >that simple! > >If so does this example look about right?... > >I'm working through an example of lifting-up my straight arm as fast as I >can. >I reckon the max torque of my sholder in that direction is about 68Nm >and the moment_of_inertia of my straight arm about the axis of my sholder >is about 0.937 Kg * m_squared. So... > > angular_acceleration = 68 / 0.937 = 72.57 > >so if it was 72.57 radians_per_second_per_second it would equate to >4158 degrees (or for the playstation 47308 1/4096ths) > >So (ignoring gravity) I could lift my straight arm from down by my side >upto horizontal, which is about a quarter arc:- >( if I could do 72.57/1.57 = 46.199 quarter arcs per_second_per_second ) >I could achive the quater arc in 0.022 of a second? That seems too quick. > > > >Jon Prestidge > >P.S. I've got a list I've compiled of typical max torques for each joint >in the body, which any one is welcome to ( just mail me jon@surfed.to ). >Be warned though, it is not tried and tested data, it is data from >me and bathroom scales and a few sprained muscles. >