Path: chuka.playstation.co.uk!news From: Jo180@mdx.ac.uk (John Owens) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Matrices Date: Mon, 13 Dec 1999 17:20:17 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 12 Message-ID: <38552913.3766245@news.playstation.co.uk> Reply-To: Jo180@mdx.ac.uk NNTP-Posting-Host: dyn025-052.mdx.ac.uk X-Newsreader: Forte Free Agent 1.11/32.235 I am looking using to use matrix maths and I was just wondering if the library functions can be used for this purpose. I know Mult matrix only multiplies the rotation parts but 1. Does CompMatrix do a "proper" matrix multiplication as if they are 4x4 matrices with the fourth coloumn set as 0,0,0,1. 2. Can GsGetLw be used as a function which performs a "proper" matrix inversion. If not does anyone know of any matrix libraryies which used fixed point maths ( ideally those that represent 1 as (1<<12) ) that work for proper 4x4 matrices.