Path: chuka.playstation.co.uk!news From: Andrew Murray Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Disapearing polygons Date: Tue, 28 Dec 1999 15:11:17 +0000 Organization: Max Studios Lines: 42 Message-ID: <3868D315.6916FA41@which.net> References: <3857D888.F9D29CC1@which.net> <83if51$4h51@chuka.playstation.co.uk> NNTP-Posting-Host: modem-16.doxycycline.dialup.pol.co.uk Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="------------F34C87266BABE38E6BFDBF48" X-Mailer: Mozilla 4.61 [en] (Win95; I) X-Accept-Language: en This is a multi-part message in MIME format. --------------F34C87266BABE38E6BFDBF48 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Well I suppose it would include that but I'm talking more about polygons on the madel that just happen to dissapear at certian viewpoint angles, I think its one of those sort of unsolvable, things we have to live with kinda things. If you can help further than brilliant but it don't matter much, it just makes my new game look really bad, with dissapearing polygons and stuff. Cheers Max "Jon Prestidge (Moose)" wrote: > Hello Andrew... Is it polygons close to the view point (especially at the > corners of the screen) that this is happening to?... if so look at the > article thread above "clipping" "06/12/1999". (Let me know if you need more > detailed info). --------------F34C87266BABE38E6BFDBF48 Content-Type: text/x-vcard; charset=us-ascii; name="mad.max.vcf" Content-Transfer-Encoding: 7bit Content-Description: Card for Andrew Murray Content-Disposition: attachment; filename="mad.max.vcf" begin:vcard n:Murray;Andrew x-mozilla-html:FALSE org:Max Studios adr:;;;;;; version:2.1 email;internet:mad.max@which.net title:Mr fn:Andrew Murray end:vcard --------------F34C87266BABE38E6BFDBF48--