Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Disapearing polygons Date: Wed, 29 Dec 1999 08:51:49 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <946457509.138391617@news.playstation.co.uk> References: <3857D888.F9D29CC1@which.net> <83if51$4h51@chuka.playstation.co.uk> <3868D315.6916FA41@which.net> NNTP-Posting-Host: 195.184.224.3 Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable X-NewsReader: kexpress 0.8.0 Andrew Murray wrote: >Well I suppose it would include that but I'm talking more about polygons= on the >madel that just happen to dissapear at certian viewpoint angles, I think= its one >of those sort of unsolvable, things we have to live with kinda things. I= f you >can help further than brilliant but it don't matter much, it just makes = my new >game look really bad, with dissapearing polygons and stuff. Coordinates of model to small. The GTE isn't real accurate with small val= ue coords, so scale your models up and change your viewing matrices to compensate. Problem will probably go away then...... >Cheers >Max Craig Graham.