Path: chuka.playstation.co.uk!news From: Andrew Murray Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Disapearing polygons Date: Thu, 30 Dec 1999 22:32:52 +0000 Organization: Max Studios Lines: 50 Message-ID: <386BDD94.32AD492E@which.net> References: <3857D888.F9D29CC1@which.net> <83if51$4h51@chuka.playstation.co.uk> <3868D315.6916FA41@which.net> <946457509.138391617@news.playstation.co.uk> NNTP-Posting-Host: p271-chaffinch-gui.tch.which.net Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="------------49455A4EB791E7E15F11FEDE" X-Mailer: Mozilla 4.61 [en] (Win95; I) X-Accept-Language: en This is a multi-part message in MIME format. --------------49455A4EB791E7E15F11FEDE Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Thanks very much. I will try this in the hope that it will work coz all else has failed. Thanks again Max Craig Graham wrote: > Andrew Murray wrote: > >Well I suppose it would include that but I'm talking more about polygons on the > >madel that just happen to dissapear at certian viewpoint angles, I think its one > >of those sort of unsolvable, things we have to live with kinda things. If you > >can help further than brilliant but it don't matter much, it just makes my new > >game look really bad, with dissapearing polygons and stuff. > > Coordinates of model to small. The GTE isn't real accurate with small value > coords, so scale your models up and change your viewing matrices to > compensate. Problem will probably go away then...... > > >Cheers > >Max > > Craig Graham. --------------49455A4EB791E7E15F11FEDE Content-Type: text/x-vcard; charset=us-ascii; name="mad.max.vcf" Content-Transfer-Encoding: 7bit Content-Description: Card for Andrew Murray Content-Disposition: attachment; filename="mad.max.vcf" begin:vcard n:Murray;Andrew x-mozilla-html:FALSE org:Max Studios adr:;;;;;; version:2.1 email;internet:mad.max@which.net title:Mr fn:Andrew Murray end:vcard --------------49455A4EB791E7E15F11FEDE--