Path: chuka.playstation.co.uk!news From: Andrew Murray Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics Subject: Re: 3D Splines Date: Thu, 06 Jan 2000 00:27:52 +0000 Organization: Max Studios Lines: 74 Message-ID: <3873E188.B147391@which.net> References: <381FAE75.BD3A3572@surfsouth.com> <80fhof$lhe5@scea> NNTP-Posting-Host: p35-woodpecker-gui.tch.which.net Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="------------E4B3C4581C5810F621048559" X-Mailer: Mozilla 4.61 [en] (Win95; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:389 scee.yaroze.programming.3d_graphics:1457 This is a multi-part message in MIME format. --------------E4B3C4581C5810F621048559 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Yo Steve, Could you tell me what you thought of these books that you mentioned. I went to amazon.co.uk and reviews stated that it has printing errors in it making some of the formulas un-readable, is this true? What did you think of the explanations on the whole? Was it layed out well or a sham of a job? So many questions, too little time!!!! Thanks Max Steve Tolin wrote: > The only thing I can suggest besides what's alreaday been posted is the > "Computer Graphics" Foley/Van Damm book which has all the formulad you would > need...... > > Another book is "Computer Graphics: Mathematical First Steps" P. A. Egerton > ISBN: 0135995728 which is a fabulous resource..... > > Steve Tolin > > Darco wrote in message > news:381FAE75.BD3A3572@surfsouth.com... > > I will be working on a 3D raceing game, but I need to do my research on > > 3D environments first. The "Blaze of Glory" 3D engine won't work for > > this game, and I wanted to experement with other engines. The 3D system > > in "Hover Raceing" is awesome, and after playing it for a while, I came > > to the conclusion that it uses 3D splines to create it's tracks. I've > > done stuff with dynamic TMD's, so making the TMD shouldn't be a prob - > > the splines though are gonna be my prob. > > > > Does anyone have any information on how splines work, and/or how to > > implement them with code? > > > > Another system that I wanted to consider would be making the entire 3D > > world in a program like 3D Studio and then using that as the race track. > > That's all good, but I have no idea how I would implement colision > > detection. > > > > any help would be appreciated. > > > > 'darco > > darco@bigfoot.com --------------E4B3C4581C5810F621048559 Content-Type: text/x-vcard; charset=us-ascii; name="mad.max.vcf" Content-Transfer-Encoding: 7bit Content-Description: Card for Andrew Murray Content-Disposition: attachment; filename="mad.max.vcf" begin:vcard n:Murray;Andrew x-mozilla-html:FALSE org:Max Studios;Only Employee adr:;;;;;; version:2.1 email;internet:mad.max@which.net title:Mr fn:Andrew Murray end:vcard --------------E4B3C4581C5810F621048559--