Path: chuka.playstation.co.uk!news From: kr705@gre.ac.uk Newsgroups: scee.yaroze.programming.3d_graphics Subject: Making a race track Date: Thu, 20 Jan 2000 16:37:28 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <38872c72.80575070@news.playstation.co.uk> Reply-To: rad@cyberdude.com NNTP-Posting-Host: gw-dr-215-c12.gre.ac.uk X-Newsreader: Forte Free Agent 1.21/32.243 Hi people, Happy new Millenium and stuff. I'm trying to create a race track, at the moment I can create a basic X by Y rectangular ground using a dynamic TMD but I'm stuck on making a proper track with smooth bends. I've just recently figured out that this can be achieved using bezier curves but I have no understanding of how they work and unfortunately my maths is limited/crap, could someone explain them/point me in the right direction/or suggest an alternative to using them. I've already looked at Lars code, but I still can't figure out whats going on. Any ideas? Thanks, Rad. rad@cyberdude.com