Path: chuka.playstation.co.uk!news From: "Warren Khan" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RAW data animation Date: Fri, 4 Feb 2000 17:51:19 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 49 Message-ID: <87f3nq$1175@chuka.playstation.co.uk> References: <3898A7C2.AD35F6FE@which.net> NNTP-Posting-Host: 195.226.57.226 X-Newsreader: Microsoft Outlook Express 4.72.3612.1700 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3612.1700 Hey Max. From what you asked here and in Freetalk I assume your doing a first person shooter with realistic blood textures and falling bodies? Joints that can only move in a range of angles? I tried this several months ago with my "Feet of Flame Massacre" game using the GCon lib - it's bloody difficult. Another game that lies 5% done. However I did manage to have multiple "people" from the same model (loaded once) and their arms, legs, hands, feet and heads were all separate entities. The way to do it way to move the super coord to the linked item. Therefore the hands super would be the coords for the (forearm + length of forearm), the forearms super would the coords for the (bicep + length of bicep), linked to torso, etc. The same for the feet, shins and thighs. The way this works is if the super of a part moves it also moves the part. You have to + the length of the linked part otherwise both parts would start at the linked parts origin (i.e. hands and forearms both connected to the elbow). The biggest pain was getting the model setup right so the sub-parts appeared in the right place. I think I also found it difficult to show more than 20 of the line dancing cretins on the screen at the same time. I managed to implement moving limbs around before I got bored and concentrated on a different idea. If you are interested I could give you more details. Warren. PS. I was thinking of joining the Eclipse thing and perhaps then having the time (and the choicest brains to pick) to do justice to the little jigging nonces. Max wrote in message <3898A7C2.AD35F6FE@which.net>... >Does anyone know if it is un heard of to do raw data animation? You >know, make every object seperate then link them together in code as an >entity with every object relative to the main part (say the torso). >Would an array do it or is there a less processor/RAM intensive way???? > >Thanx for all feedback coz I notice the newsgroups are really dead these >weeks > >Max >