Path: chuka.playstation.co.uk!news From: "Jon Prestidge (Moose)" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RAW data animation Date: Mon, 7 Feb 2000 23:24:02 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <87nkm9$la71@chuka.playstation.co.uk> References: <3898A7C2.AD35F6FE@which.net> NNTP-Posting-Host: modem-113.flunitrazepam.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Hello ... try my demo on my home page www.netyaroze-europe.com/~zmoose/ where I have figures animated as you describe. It's a very old version but it does demonstrate that you can do it and not pull the whole system down (and I've gone a bit overbord with articulated fingers and blended joints). The co-ordinate systems of each body-part are linked together as Warren describes ... and as he also describes the joint angle ranges are appropriately limited. (The current version I am working on is phyics based.. so I've implemented acceleration, velocity, mass and conservation of momentum etc... which is turning-out to be 100 times more difficult than getting the animated figures working in simple form) Jon (P.S. the demo has my old e-mail address my new one is "jon@surfed.to") Max wrote in message news:3898A7C2.AD35F6FE@which.net... > Does anyone know if it is un heard of to do raw data animation? You > know, make every object seperate then link them together in code as an > entity with every object relative to the main part (say the torso). > Would an array do it or is there a less processor/RAM intensive way???? > > Thanx for all feedback coz I notice the newsgroups are really dead these > weeks > > Max >