Path: chuka.playstation.co.uk!news From: "Matthew Hardingham" Newsgroups: scee.yaroze.programming.3d_graphics Subject: LOD - Suggestions Please Date: Sat, 12 Feb 2000 16:30:44 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <8841td$fhf2@chuka.playstation.co.uk> NNTP-Posting-Host: modem-85.medroxyprogest.dialup.pol.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Hola, Right here we go, at the moment I have a LOD terrain program. This works by calculating where the camera is and what is within the cameras FOV or frustum. Whatever is in this FOV is processed onto a display list (just a l-list of polygons). This list is then used to generate an on the fly TMD model, which is then linked into the system etc.. The problems is, is that this occurs each frame (ie the model is getting linked into the system each frame), this seems to be really slooooowww. The suggestions are needed for the linking section, can anyone think of a quicker/better way then linking the model at each frame. I thought of some sort of morphing but I don't think I'll have time to implement it. Help and regards Matt