Path: chuka.playstation.co.uk!news From: "Mario Wynands" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: LOD - Suggestions Please Date: Wed, 16 Feb 2000 21:15:50 +1300 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <88dm6d$fee1@chuka.playstation.co.uk> References: <8841td$fhf2@chuka.playstation.co.uk> NNTP-Posting-Host: p22-max7.wlg.ihug.co.nz X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Matthew Hardingham wrote in message news:8841td$fhf2@chuka.playstation.co.uk... > Hola, > Right here we go, at the moment I have a LOD terrain program. > This works by calculating where the camera is and what is within the cameras > FOV or frustum. > Whatever is in this FOV is processed onto a display list (just a l-list of > polygons). > This list is then used to generate an on the fly TMD model, which is then > linked into the system etc.. Why notcreate the TMD once at startup and just modify the vertices and primitives within the TMD on the fly? You shouldn't have to use more CPU time than you are currently using and would avoid the need to link the TMD altogether. Regards Mario mario@sidhe.co.nz www.sidhe.co.nz