Path: chuka.playstation.co.uk!news From: Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RAW data animation Date: Wed, 16 Feb 2000 12:20:47 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <88e5n1$cj15@chuka.playstation.co.uk> References: <3898A7C2.AD35F6FE@which.net> <87nkm9$la71@chuka.playstation.co.uk> NNTP-Posting-Host: modem-114.ytterbium.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Jon Prestidge (Moose) wrote in message <87nkm9$la71@chuka.playstation.co.uk>... >Hello ... try my demo on my home page www.netyaroze-europe.com/~zmoose/ >where I have figures animated as you describe. It's a very old version but >it does demonstrate that you can do it and not pull the whole system down >(and I've gone a bit overbord with articulated fingers and blended joints). You only seem to have your tmd check code on your ftp site Jon, I tried to find your demo as well, but couldn't find it ( I'm looking to create a 'simple' data driven limb animation routine - well only to move the hands, feet and heads of my characters in my 'Spike & Blade' game ). Stuart.